Thursday, November 4, 2021

Unusual Wizards - Stage Magician

Professor Hinkle, Frosty the Snowman (1969)

The unusual wizards featured in this post and others get one ability each level. Once you get them all, you may wish to study under another wizard, or take a different class. You may use the abilities as often as you like, unless they state otherwise.

Restriction: You must follow the magician's code - never reveal how your tricks work except to another magician. If you do so anyway, all your powers are lost.

1. Sleight of Hand: Choose one specific, small (no larger than a mid-sized rabbit) object or creature currently in your possession. Whatever the object's current location, you may produce it from a hidden receptacle on your person or that of a willing subject at any time, as long as it could plausibly be removed from the receptacle. You may change the object to another one in your possession whenever you like.

2. Saw in Half: Requires a large hand saw. You may freely saw off and rejoin parts of any object or willing subject which the saw could cut, taking one round per cut/rejoining. Separated parts function as though they were joined together, as long as the saw is big enough and all cuts are fully concealed from view. If a cut is seen by anyone (including you or the subject), it becomes normal and permanent.

3. Hypnotism: Works on one person at a time. Make eye contact with the subject; if they fail a save, they are hypnotized. If they pass, they can't be hypnotized by anyone for 24 hours. They take no actions on their own in this state, but if they are startled or eye contact is broken, hypnotism ends immediately. While hypnotized, subjects will believe anything you tell them, as long as evidence to the contrary isn't staring them in the face, and will obey simple orders, slowly and clumsily. If ordered to do something dangerous or repugnant, they get a new save. Orders that are obviously fatal to the subject will be ignored and give them a new save.

4. Now You See Me...: You can disappear into thin air, later reappearing in the same spot. You're not invisible, you're just gone. This works only if no one else can see you when disappearing. You retain the momentum you had when you disappeared, and you must reappear within 1 minute (choose time before disappearing). You may choose not to bring everything you're carrying with you when disappearing; this is an all-or-nothing choice.

5. Was This Your Card?: Choose one specific, small (no larger than a mid-sized rabbit) object currently in your possession. You can see and hear as though you are the person holding or carrying it. You may change the object to another one in your possession whenever you like.


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