Saturday, March 5, 2022

Monster Mash

An easy way to make up monsters in the classical style - welding a few real-world creatures together and adding some features.



                1. Mantis

2. Gecko

3. Snake

4. Squid

5. Mongoose

6. Rhinoceros

7. Pterodactyl

8. Crab

9. Hog

10. Spider

11. Bear

12. Horse

13. Goat

14. Tiger

15. Ant

16. Vulture

17. Sloth

18. Gorilla

19. Rat

20. Fly

21. Porcupine

22. Cat

23. Wolf

24. Lobster

25. Bat

26. Tuna

27. Jellyfish

28. Ox

29. Fox

30. Frog

31. Catfish

32. Chicken

33. Crow

34. Hippopotamus

35. Camel

36. Shark

37. Mole

38. Walrus

39. Penguin

40. Giraffe

41. Lion

42. Scorpion

43. Ant Lion

44. Moth

45. Earthworm

46. Mandrill

47. Jackal

48. Crocodile

49. Salamander

50. Hawk

51. Octopus

52. Cow

53. Narwhal

54. Weasel

55. Zebra

56. Hyena

57. Elephant

58. Donkey

59. Indricotherium

60. Trilobite

61. Triceratops

62. Stegosaur

63. Tyrannosaur

64. Plesiosaur

65. Leech

66. Tick

67. Snail

68. Wasp

69. Anglerfish

70. Lamprey

71. Gila Monster

72. Parrot

73. Skunk

74. Badger

75. Hercules Beetle

76. Chameleon

77. Squirrel

78. Armadillo

79. Lemur

80. Rabbit

81. Slime Mold

82. Tumbleweed

83. Vine

84. Venus Flytrap

85. Mushroom

86. Gear Assembly

87. Crane (Construction)

88. Train

89. Gatling Gun

90. Vacuum Cleaner

91-100. Human

With (d20, roll 1d4 times):

1. Colored exterior (1d4: 1. Dark, 2. Light, 3. Neon, 4. Shiny; 1d8: 1. Red, 2. Orange, 3. Yellow, 4. Green, 5. Blue, 6. Purple, 7. Grey, 8. Brown)

2. No eyes

3. 1d6 (exploding on 6) extra eyes (1d3: 1. same type as first creature, 2. same type as second creature, 3. roll new type)

4. Random coating (1d6: 1. Hair, 2. Scales, 3. Feathers, 4. Skin, 5. Spines, 6. Metal)

5. 1d6 (exploding on 6) extra tentacles

6. Bony ridges and extrusions

7. 1d3 extra pairs of wings, [total pairs] in 3 chance of being able to fly (1d3: 1. Feathered, 2. Bat-like, 3. Canvas)

8. Unusual composition (1d6: 1. Glass, 2. Slime, 3. Paper (can refold to randomize features), 4. Smoke, 5. Filth, 6. Plant matter)

9. Blank, featureless face/faces

10. Clawed limbs

11. Backwards joints

12. Corpulent body

13. Pores oozing malodorous fluids

14. Knotty, bulbous hide

15. 1d6 (exploding on 6) extra mouths, constantly (1d6: 1. smiling, 2. grimacing, 3. babbling, 4. screaming, 5. gnashing, 6. vomiting)

16. Attached weapon (1d6: 1. Circular saw, 2. Flamethrower, 3. Spiked Flail, 4. Venomous Stinger, 5. Cannon. 6. Cleaver)

17. 1d4 extra heads, roll on table above for type of each one

18. Rotting skin

19. 1d6 (exploding on 6) extra horns (1d6: 1. Stubby, 2. Short, 3. Long, 4. Curved and roll 1d3 for size, 5. Spiral and roll 1d3 for size, 6. Pronged and roll 1d3 for size)

20. Jaw can be unhinged

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